01 | The Psychology of Play: A Pattern Library
Where Game Design meets Behavioral Science.
Most studios lose millions in churn because of cluttered UX and heavy onboarding. I turn complex mechanics into intuitive player experiences by designing for human behavior, not just screens.
With over 10+ years of experience shipping global titles like Call of Duty: MW3 and Star Wars: Hunters, I’ve built this library as a live repository of the psychological frameworks that drive retention, engagement, and flow.