Magical Thinking

Picasso once said, “It took me four years to paint like Raphael, but a lifetime to paint like a child.” The essence of his statement is that the purity and uninhibited creativity of childhood are incredibly difficult to reclaim in adulthood. Professional pressures often stifle our innate sense of wonder and imagination. We tend to prioritize logic, efficiency, and predictability, losing the ability to think freely and embrace the irrational or absurd.

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Abdi Jama
Tank, support and damage dealers

In a lot of team-based games, there are three main roles you will see, tanks, support and damage dealers which are also known as the Holy Trinity. Popularised in MMOs but can now be found in strategy games, shooters and even sports games. When you have more than one character chances are it will involve these three roles as they are designed to provide synergy between players so they can work together to achieve team targets.

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Abdi Jama
Sensory Delight: The Evolution of Playful Interfaces and immersive experiences

The success of the iPhone interface spurred a wave of innovation in the design of playful interfaces. Designers began to incorporate more tactile and haptic feedback into their designs, creating interfaces that responded to the user's touch with vibrations and other physical sensations. These interfaces were not just visual but also tactile, providing users with a more immersive and engaging experience.

Video games are a medium that can offer a wide variety of sensory experiences. Racing and rhythm games, in particular, can provide players with a unique and immersive sensory experience that enhances their enjoyment of the game.

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Abdi Jama